Nadia Magnenat‐Thalmann
Researcher Next ID · RN-034036
Researcher · Computer Science
Geneva, Switzerland
- Works count
- 1,130
- Citation count
- 22,031
- H-index
- 74
- i10-index
- 370
Research interests
Publications
Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks
Journal · 2019 · https://doi.org/10.1109/iccv.2019.00236
Boundary-Aware Feature Propagation for Scene Segmentation
· 2019 · 10.1109/iccv.2019.00692
Eliza in the uncanny valley: anthropomorphizing consumer robots increases their perceived warmth but decreases liking
Marketing Letters · 2019 · https://doi.org/10.1007/s11002-019-09485-9
Mixed Reality and Gamification for Cultural Heritage
· 2017 · 10.1007/978-3-319-49607-8
Fall Detection Based on Body Part Tracking Using a Depth Camera
IEEE Journal of Biomedical and Health Informatics · 2014 · 10.1109/jbhi.2014.2319372
Time-aware point-of-interest recommendation
Journal · 2013 · https://doi.org/10.1145/2484028.2484030
Who, where, when and what
· 2013 · 10.1145/2487575.2487576
Computer Animation: Theory and Practice
Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 2011
Assessment of Congruence and Impingement of the Hip Joint in Professional Ballet Dancers
The American Journal of Sports Medicine · 2010 · 10.1177/0363546510386002
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics · 2009 · 10.1145/1559755.1559762
A survey of mobile and wireless technologies for augmented reality systems
Computer Animation and Virtual Worlds · 2008 · 10.1002/cav.221
Mixing virtual and real scenes in the site of ancient Pompeii
Computer Animation and Virtual Worlds · 2005 · 10.1002/cav.53
Collision Detection for Deformable Objects
Computer Graphics Forum · 2005 · https://doi.org/10.1111/j.1467-8659.2005.00829.x
Generic personality and emotion simulation for conversational agents
Computer Animation and Virtual Worlds · 2004 · 10.1002/cav.3
From early virtual garment simulation to interactive fashion design
Computer-Aided Design · 2004 · 10.1016/j.cad.2004.09.003
Made-to-measure technologies for an online clothing store
IEEE Computer Graphics and Applications · 2003 · 10.1109/mcg.2003.1159612
Fast head modeling for animation
Image and Vision Computing · 2000 · 10.1016/s0262-8856(99)00057-8
Versatile and efficient techniques for simulating cloth and other deformable objects
· 1995 · 10.1145/218380.218432
Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity
Computer Graphics Forum · 1994 · 10.1111/1467-8659.1330155
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations
Computer Graphics Forum · 1992 · 10.1111/1467-8659.1130059
Dressing animated synthetic actors with complex deformable clothes
· 1992 · 10.1145/133994.134017
A global human walking model with real-time kinematic personification
The Visual Computer · 1990 · https://doi.org/10.1007/bf01901021
Joint-dependent local deformations for hand animation and object grasping
· 1988 · 10.20380/gi1988.04
The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal
IEEE Computer Graphics and Applications · 1987 · 10.1109/mcg.1987.276934
Computer animation
· 1985
Current projects
No projects listed.