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Nadia Magnenat‐Thalmann

Researcher Next ID · RN-034036

Researcher · Computer Science

University of Geneva

Geneva, Switzerland

Accepting doctoral researchersFunding unknown
Works count
1,130
Citation count
22,031
H-index
74
i10-index
370

Research interests

Computer Science
Engineering
Human Motion and Animation
3D Shape Modeling and Analysis
Computer Graphics and Visualization Techniques
Human Pose and Action Recognition
Advanced Vision and Imaging

Publications

  • Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks

    Journal · 2019 · https://doi.org/10.1109/iccv.2019.00236

  • Boundary-Aware Feature Propagation for Scene Segmentation

    · 2019 · 10.1109/iccv.2019.00692

  • Eliza in the uncanny valley: anthropomorphizing consumer robots increases their perceived warmth but decreases liking

    Marketing Letters · 2019 · https://doi.org/10.1007/s11002-019-09485-9

  • Mixed Reality and Gamification for Cultural Heritage

    · 2017 · 10.1007/978-3-319-49607-8

  • Fall Detection Based on Body Part Tracking Using a Depth Camera

    IEEE Journal of Biomedical and Health Informatics · 2014 · 10.1109/jbhi.2014.2319372

  • Time-aware point-of-interest recommendation

    Journal · 2013 · https://doi.org/10.1145/2484028.2484030

  • Who, where, when and what

    · 2013 · 10.1145/2487575.2487576

  • Computer Animation: Theory and Practice

    Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 2011

  • Assessment of Congruence and Impingement of the Hip Joint in Professional Ballet Dancers

    The American Journal of Sports Medicine · 2010 · 10.1177/0363546510386002

  • A simple approach to nonlinear tensile stiffness for accurate cloth simulation

    ACM Transactions on Graphics · 2009 · 10.1145/1559755.1559762

  • A survey of mobile and wireless technologies for augmented reality systems

    Computer Animation and Virtual Worlds · 2008 · 10.1002/cav.221

  • Mixing virtual and real scenes in the site of ancient Pompeii

    Computer Animation and Virtual Worlds · 2005 · 10.1002/cav.53

  • Collision Detection for Deformable Objects

    Computer Graphics Forum · 2005 · https://doi.org/10.1111/j.1467-8659.2005.00829.x

  • Generic personality and emotion simulation for conversational agents

    Computer Animation and Virtual Worlds · 2004 · 10.1002/cav.3

  • From early virtual garment simulation to interactive fashion design

    Computer-Aided Design · 2004 · 10.1016/j.cad.2004.09.003

  • Made-to-measure technologies for an online clothing store

    IEEE Computer Graphics and Applications · 2003 · 10.1109/mcg.2003.1159612

  • Fast head modeling for animation

    Image and Vision Computing · 2000 · 10.1016/s0262-8856(99)00057-8

  • Versatile and efficient techniques for simulating cloth and other deformable objects

    · 1995 · 10.1145/218380.218432

  • Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity

    Computer Graphics Forum · 1994 · 10.1111/1467-8659.1330155

  • Simulation of Facial Muscle Actions Based on Rational Free Form Deformations

    Computer Graphics Forum · 1992 · 10.1111/1467-8659.1130059

  • Dressing animated synthetic actors with complex deformable clothes

    · 1992 · 10.1145/133994.134017

  • A global human walking model with real-time kinematic personification

    The Visual Computer · 1990 · https://doi.org/10.1007/bf01901021

  • Joint-dependent local deformations for hand animation and object grasping

    · 1988 · 10.20380/gi1988.04

  • The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal

    IEEE Computer Graphics and Applications · 1987 · 10.1109/mcg.1987.276934

  • Computer animation

    · 1985

Current projects

    No projects listed.