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Daniël Thalmann

Researcher Next ID · RN-034215

Researcher · Computer Science

École Polytechnique Fédérale de Lausanne

Lausanne, Switzerland

Accepting doctoral researchersFunding unknown
Works count
845
Citation count
18,016
H-index
71
i10-index
331

Research interests

Computer Science
Engineering
Human Motion and Animation
Human Pose and Action Recognition
Computer Graphics and Visualization Techniques
3D Shape Modeling and Analysis
Virtual Reality Applications and Impacts

Publications

  • 3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images

    · 2017 · 10.1109/cvpr.2017.602

  • Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description

    IEEE Transactions on Image Processing · 2017 · 10.1109/tip.2017.2733164

  • Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs

    · 2016 · 10.1109/cvpr.2016.391

  • Merging trust in collaborative filtering to alleviate data sparsity and cold start

    Knowledge-Based Systems · 2013 · 10.1016/j.knosys.2013.12.007

  • Computer Animation: Theory and Practice

    Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 2011

  • Stepping into Virtual Reality

    · 2008 · 10.1007/978-1-84800-117-6

  • Crowd Simulation

    · 2007

  • A wearable system for mobility improvement of visually impaired people

    The Visual Computer · 2006 · 10.1007/s00371-006-0032-4

  • Mixing virtual and real scenes in the site of ancient Pompeii

    Computer Animation and Virtual Worlds · 2005 · 10.1002/cav.53

  • Skeleton-based motion capture for robust reconstruction of human motion

    · 2002 · 10.1109/ca.2000.889046

  • Real time muscle deformations using mass-spring systems

    · 2002 · 10.1109/cgi.1998.694263

  • Hierarchical model for real time simulation of virtual human crowds

    IEEE Transactions on Visualization and Computer Graphics · 2001 · 10.1109/2945.928167

  • Nonverbal communication interface for collaborative virtual environments

    Virtual Reality · 1999 · 10.1007/bf01434994

  • A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis

    Eurographics · 1997 · 10.1007/978-3-7091-6874-5_3

  • Navigation for digital actors based on synthetic vision, memory, and learning

    Computers & Graphics · 1995 · 10.1016/0097-8493(94)00117-h

  • Simulation of Facial Muscle Actions Based on Rational Free Form Deformations

    Computer Graphics Forum · 1992 · 10.1111/1467-8659.1130059

  • Dressing animated synthetic actors with complex deformable clothes

    ACM SIGGRAPH Computer Graphics · 1992 · 10.1145/142920.134017

  • A global human walking model with real-time kinematic personification

    The Visual Computer · 1990 · https://doi.org/10.1007/bf01901021

  • A vision‐based approach to behavioural animation

    The Journal of Visualization and Computer Animation · 1990 · 10.1002/vis.4340010106

  • Simulation of object and human skin formations in a grasping task

    · 1989 · 10.1145/74333.74335

  • Abstract muscle action procedures for human face animation

    The Visual Computer · 1988 · 10.1007/bf01914864

  • Joint-dependent local deformations for hand animation and object grasping

    Journal · 1988 · https://doi.org/10.20380/gi1988.04

  • Computer animation

    · 1985

Current projects

    No projects listed.