Giuseppe Riva
Researcher Next ID · RN-034795
Researcher · Computer Science
Università Cattolica del Sacro Cuore
Milan, Italy
- Works count
- 1,342
- Citation count
- 41,052
- H-index
- 105
- i10-index
- 552
Research interests
Publications
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
British Journal of Educational Technology · 2020 · 10.1111/bjet.13030
The Psychological Impact of the COVID-19 Outbreak on Health Professionals: A Cross-Sectional Study
Frontiers in Psychology · 2020 · https://doi.org/10.3389/fpsyg.2020.01684
Videogames for Emotion Regulation: A Systematic Review
Games for Health Journal · 2018 · 10.1089/g4h.2017.0108
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine
Cyberpsychology Behavior and Social Networking · 2018 · https://doi.org/10.1089/cyber.2017.29099.gri
The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature
Frontiers in Psychology · 2018 · https://doi.org/10.3389/fpsyg.2018.02086
Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study
Scientific Reports · 2017 · 10.1038/s41598-017-01242-0
Egocentric and allocentric spatial reference frames in aging: A systematic review
Neuroscience & Biobehavioral Reviews · 2017 · 10.1016/j.neubiorev.2017.07.012
Virtual Reality for Research in Social Neuroscience
Brain Sciences · 2017 · 10.3390/brainsci7040042
The neuroscience of body memory: From the self through the space to the others
Cortex · 2017 · 10.1016/j.cortex.2017.07.013
eHealth for Patient Engagement: A Systematic Review
Frontiers in Psychology · 2016 · 10.3389/fpsyg.2015.02013
Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change
Frontiers in Psychiatry · 2016 · 10.3389/fpsyt.2016.00164
Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
Cyberpsychology Behavior and Social Networking · 2011 · 10.1089/cyber.2010.0377
Positive Technology: Using Interactive Technologies to Promote Positive Functioning
Cyberpsychology Behavior and Social Networking · 2011 · 10.1089/cyber.2011.0139
The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience
Cyberpsychology Behavior and Social Networking · 2010 · 10.1089/cyber.2010.0100
Annual review of cybertherapy and telemedicine 2009
· 2009
A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology
Journal of Medical Internet Research · 2008 · 10.2196/jmir.1029
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
CyberPsychology & Behavior · 2007 · https://doi.org/10.1089/cpb.2006.9993
Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study
Clinical Psychology & Psychotherapy · 2007 · 10.1002/cpp.524
Virtual Reality in Psychotherapy: Review
CyberPsychology & Behavior · 2005 · 10.1089/cpb.2005.8.220
The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments
CyberPsychology & Behavior · 2004 · 10.1089/cpb.2004.7.402
Being there : the experience of presence in mediated environments
TU/e Research Portal · 2003
The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires
CyberPsychology & Behavior · 2003 · 10.1089/109493103321167983
Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments
TU/e Research Portal · 2003
Virtual Reality Training for Health-Care Professionals
CyberPsychology & Behavior · 2003 · 10.1089/109493103322278772
“Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
PRESENCE Virtual and Augmented Reality · 1999 · 10.1162/105474699566459
Current projects
No projects listed.