← Back to directory

Giuseppe Riva

Researcher Next ID · RN-034795

Researcher · Computer Science

Università Cattolica del Sacro Cuore

Milan, Italy

Accepting doctoral researchersFunding unknown
Works count
1,342
Citation count
41,052
H-index
105
i10-index
552

Research interests

Computer Science
Psychology
Virtual Reality Applications and Impacts
Eating Disorders and Behaviors
Digital Mental Health Interventions
Mental Health Research Topics
Action Observation and Synchronization

Publications

  • Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research

    British Journal of Educational Technology · 2020 · 10.1111/bjet.13030

  • The Psychological Impact of the COVID-19 Outbreak on Health Professionals: A Cross-Sectional Study

    Frontiers in Psychology · 2020 · https://doi.org/10.3389/fpsyg.2020.01684

  • Videogames for Emotion Regulation: A Systematic Review

    Games for Health Journal · 2018 · 10.1089/g4h.2017.0108

  • Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine

    Cyberpsychology Behavior and Social Networking · 2018 · https://doi.org/10.1089/cyber.2017.29099.gri

  • The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature

    Frontiers in Psychology · 2018 · https://doi.org/10.3389/fpsyg.2018.02086

  • Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study

    Scientific Reports · 2017 · 10.1038/s41598-017-01242-0

  • Egocentric and allocentric spatial reference frames in aging: A systematic review

    Neuroscience & Biobehavioral Reviews · 2017 · 10.1016/j.neubiorev.2017.07.012

  • Virtual Reality for Research in Social Neuroscience

    Brain Sciences · 2017 · 10.3390/brainsci7040042

  • The neuroscience of body memory: From the self through the space to the others

    Cortex · 2017 · 10.1016/j.cortex.2017.07.013

  • eHealth for Patient Engagement: A Systematic Review

    Frontiers in Psychology · 2016 · 10.3389/fpsyg.2015.02013

  • Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

    Frontiers in Psychiatry · 2016 · 10.3389/fpsyt.2016.00164

  • Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook

    Cyberpsychology Behavior and Social Networking · 2011 · 10.1089/cyber.2010.0377

  • Positive Technology: Using Interactive Technologies to Promote Positive Functioning

    Cyberpsychology Behavior and Social Networking · 2011 · 10.1089/cyber.2011.0139

  • The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience

    Cyberpsychology Behavior and Social Networking · 2010 · 10.1089/cyber.2010.0100

  • Annual review of cybertherapy and telemedicine 2009

    · 2009

  • A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology

    Journal of Medical Internet Research · 2008 · 10.2196/jmir.1029

  • Affective Interactions Using Virtual Reality: The Link between Presence and Emotions

    CyberPsychology & Behavior · 2007 · https://doi.org/10.1089/cpb.2006.9993

  • Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study

    Clinical Psychology & Psychotherapy · 2007 · 10.1002/cpp.524

  • Virtual Reality in Psychotherapy: Review

    CyberPsychology & Behavior · 2005 · 10.1089/cpb.2005.8.220

  • The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments

    CyberPsychology & Behavior · 2004 · 10.1089/cpb.2004.7.402

  • Being there : the experience of presence in mediated environments

    TU/e Research Portal · 2003

  • The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires

    CyberPsychology & Behavior · 2003 · 10.1089/109493103321167983

  • Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments

    TU/e Research Portal · 2003

  • Virtual Reality Training for Health-Care Professionals

    CyberPsychology & Behavior · 2003 · 10.1089/109493103322278772

  • “Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence

    PRESENCE Virtual and Augmented Reality · 1999 · 10.1162/105474699566459

Current projects

    No projects listed.